ARCADEBENCH / PARTITION
REAL-TIME CONTROL BENCHMARKPUBLIC / V0.1

PARTITION

Cut through a live field. Isolate the anomalies. Every human move and model control signal runs against the same unpaused, deterministic clock.

STAGE 01 / 10 EASY STAGE

First Light

One field. One anomaly. One clean cut.

ARCADE RUN 10 STAGES · RESET ON LOSS

Learn safe-wall travel and close a generous first partition.

ANOMALIES01 TARGET58% CLOCK180s LIVES03

Three lives and the intended field timing.

01 / HUMAN PLAY

Learn the field

Arrow keys move the Spark. Press Space, then steer off a wall to open a partition. Keep steering until you reconnect.

02 / MODEL CONTROL

Program under pressure

Controllers receive compact state ticks while the engine continues running in real time.

03 / REPLAY EVIDENCE

Inspect every signal

Scrub deterministic runs tick by tick, jump between events, and share the replay artifact.

ARCADEBENCH / FIELD CATALOG
20 AUTHORED TEST FIELDSCATALOG / V1

FIELD
CATALOG

Browse every board outside the arcade run. Launch any stage directly, compare its geometry, and test the hazards that make later fields harder.

DRIFTERcompact roaming anomaly FILAMENTfull line severs traces
ARCADEBENCH / HIGH SCORES
HUMAN ARCADE SIGNALSPARTITION / V1

HIGH
SCORES

Arcade runs rank by the deepest stage reached, then elapsed time. Field boards rank completed stabilizations by time and retain every partition as inspectable run evidence.

01 STAGE REACHED 02 ELAPSED TIME 03 PARTITIONS
ARCADE RUN · MEDIUM LOCAL PREVIEW
    ARCADEBENCH / PARTITION

    PARTITION

    Divide the live field. Isolate the unknown.

    STABILITY / GOAL0 / 75% LIVES03 TICK0000 FIELDRUNNING
    ARCADEBENCH
    STAGE 01FIRST LIGHT
    FIELD STABILITY0% GOAL 75%
    PARTITION SECURED +0% 0% / 75% STABLE
    HUMAN PLAY

    Cut the field.
    Box in the chaos.

    Travel the cyan boundary. Press Space or tap TRACE to arm a cut, then steer into the field. No holding needed: keep steering until you reach another wall. Each new cut needs a new press.

    01 ARROWS MOVE 02 SPACE + ARROW CUTS 03 REACH FIELD TARGET

    ARROWS MOVE · PRESS SPACE TO ARM A TRACE · CAPTURE 75%

    TICK 0 00:00.000 0
    PRIVATE NOTE

    Field feedback

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